using Godot;
using System;

public partial class Bullet : Sprite2D
{
	public float speed	= 1000;
	// Called when the node enters the scene tree for the first time.
	public override void _Ready()
	{
	}

	// Called every frame. 'delta' is the elapsed time since the previous frame.
	public override void _Process(double delta)
	{
		//GD.Print("go");
		float movement = speed * (float)delta;
		this.Position += new Vector2(movement, 0);
	}
}
